Blender for Android
Unofficial build  / not affiliated with the Blender Foundation

Porting log

What changed, why it was broken, and what is still known to be wrong. Written as the work happens.

7 Sep 2026android-alpha-3Wide support

Devices with ARM Mali graphics now run

Blender required three GPU features ARM's Mali driver does not provide, and never used two of them. Every Mali device was turned away in silence before anything reached the screen. If an earlier build refused to start, try this one.

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6 Sep 2026android-alpha-2Wide support

The port stopped building its own dependencies

It now takes the prebuilt Android library set published by the Blender project. That single change is what brought back video, Cycles denoising, simulation, the exchange formats, 49 languages and every missing brush.

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1 Sep 2026v5.3.0-alpha.2-android.20260901Everything on

Native audio, and a toolbar built for thumbs

Timeline audio, sound strips and speaker objects now play through the phone or headphones, in the Full build only. Holding a tool opens its variants, and the whole interface grew for fingers.

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25 Aug 2026v5.3.0-alpha-android.20260825Everything on

The fork opens, on one device

An experimental fork of the upstream port, shared for testing and development feedback. Full profile, arm64-v8a, target SDK 34, validated on a Samsung Galaxy S24 Ultra and nothing else.

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7 Aug 2026android-alpha-1Wide support

It runs, and it renders

The first public build. Blender 5.3.0 Alpha on arm64 with a Vulkan driver, in two profiles, with S Pen support. On a Galaxy S22 Ultra the Full build peaked at about 1.9 GB resident.

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